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UNITED STATES OF AMERICA. 



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OF 



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THE GAME 




SINCLAIR JEROME. 




* -»» « 



Hew favfe : 

J-OT3L11T POLHEMITS, 
102 Nassau Street, cor. Ann. 




THE ADVENTURES 



OF 



ROBIN DAY 



BY 



Robert Montgomery Bird, M.D. 

AUTHOR. OJT 

" The Hawks of Hawk-Hollow," " Calavar," " The Infidel," Etc. 



Robin Day is the first of a series of republications of 
the Novels and Romances of Dr. Bird of Philadelphia, who, 
forty years ago, rivaled Cooper in popularity. They have 
been long out of print, and it is believed that this edition, 
carefully edited, and issued in good style, will meet with an 
active demand. 

Robin Day is full of exciting adventure. The autobi- 
ography of an outcast living in the first part of the present 
century, it presents with much power stirring scenes in the 
War of 1812, in Florida when it was a Spanish province, in 
the country of the warlike Creek Indians, at sea among West 
India Pirates, etc. Its descriptions are picturesque, its char- 
acters well drawn and distinctive, and the book cannot fail 
to be very popular. 

PUBLISHED AS A CROWN 8vo, 360 PAGES. 

Cloth, beveled edges, - - $1.50 

Paper, --- _______ jg 

Robin Day will be followed by the other Novels of Dr. 
Bird in rapid succession. To Calavar will be prefixed a 
biographical sketch of the author. 

Sent by mail, free, on receipt of price. 

JOHN POLHEMUS, 

102 Nassau Street, K. V 



RULES 



OF THE 



Game of Euchre; 



AS ESTABLISHED BY THE LEADING 

EUCHRE PLAYERS OF THE 

UNITED STATES. 



Q 



COMPILED AND ARRANGED BY 



SINCLAIR JEROME 















.3.6. 



lew f 0tft : 



HEMTJS, 



1 02 Nassau Street, cor. of Ann. 



a. 



Entered according to Act of Congress, in the year 1877, by 

JOHN POLHEMUS, 
in the Office of the Librarian of Congress, at Washington. 



IN'TR OD UC TION. 



This little work is intended to fill a want that has 
long been felt by lovers of the game of Euchre. A 
pttrely American game, played everywhere from Ban- 
gor to the Brazos, and the Atlantic to the Pacific — as 
popular in club card-rooms and the parlors of the rich 
as in the tent of the soldier or the camp of the miner—* 
it is believed that this is really the first attempt ever 
made to establish a set of rtdes for the game that com- 
mend themselves for their simplicity and thorotighness y 
having for their basis — good, strong common sense. 

The author has had the benefit of the advice and 
suggestions of many of the best players in New York, 
in regard to several hitherto considered knotty points, 
and he firmly believes that this work will be accepted 
as the standard authority for the game — as much so 
as Schenc&s Laws of Draw Poker or James Clays 
Whist. 

It will be noticed that no reference is made herein to 
what is known as "Railroad Euchre." The writer 
does not regard that game as legitimate, and hence he 
has completely ignored it. 

s. j. 



THIlE MODEL 






Ei^^i^v^Pi 



s«> ™ 



OF TSJE UNITED STJlTES. 



JOHN POLHEMUS, 

No. 102 NASSAU STREET, 

(CORNER OF ANN) ISTEW^ YOTtK. 

i ♦-•-•> ► — 

Book a n d Jot Printing 

jit STxovtev JVotice, 

Jit J\£ore SatisfcLctory ^prices, 

JlruZ in, oQetteT* Style, 

THAN BY ANY OTHER ESTABLISHMENT IN THE COUNTRY. 

A practical experience of over thirty years enables the proprietor 
to make this statement with the utmost confidence, and to demon- 
strate its truth whenever occasion offers. All the Presses, Type 
and Machinery are New (the old office was destroyed by fire 
Nov. 25, 1875), and every invention and improvement that helps 
to make a Perfect Printing Office has been introduced. 



rr)''P^«H 



PAMPHLETS, NEWSPAPERS, MAGAZINES, 

LAW CASES, LAW BLANKS OF ALL KINDS, 

BUSINESS CARDS, CIRCULARS, BILL-HEADS, 

POSTERS, HANDBILLS, PROGRAMMES, &c, 

PRINTED IN A STYLE THAT CANNOT BE SURPASSED. 

SAMPLES OF WORK AND ESTIMATES FURNISHED. 



Orders by ?nail will be promptly attended to. 



THE GAME OF EUCHRE. 



Euchre is a quick game, and any dwelling upon the 
hands should be discouraged. 



i. The Cards. 

Euchre is played with thirty-two "cards, viz : the 
four Aces, Kings, Queens, Jacks, Tens, Nines, Eights 
and Sevens. 



2. Rank of the Cards. 

in trumps: 
Right-Bower or Jack of Trumps, Left-Bower or 
Jack of the same color as Trumps, Ace, King, Queen, 
Ten, Nine, Eight, Seven. 

IN THE SUIT OF THE SAME COLOR AS TRUMPS *. 

Ace, King, Queen, Ten, Nine, Eight, Seven. 

IN THE OTHER TWO SUITS ! 

Ace, King, Queen, Jack, Ten, Nine, Eight, Seven. 



6 The Game of Euchre. 

3. Ra7ik in Cuttinv. 

In cutting, the highest has the choice, and Jack is 
high, Ace next, then King, Queen, Ten, Nine, Eight, 
Seven. 



4. Cutting for Partners, etc. 

In cutting, if two cut alike, and their cards are nei- 
ther the two highest nor the two lowest, they must 
cut again, and he who then cuts higher than the other, 
plays with him who originally cut the highest card — 
and they have the deal as well as choice of cards and 
seats. 

If three cut alike, they cut over; and if originally 
they cut above the fourth, the lowest on the second 
cut plays with the fourth ; and the others have choice 
of cards, &c. ; but if originally they cut below the 
fourth, the highest on the second cut plays with the 
fourth, and they have the choice. 



5. Dealing. 

The cards having been shuffled by the dealer's left- 
hand adversary, (the dealer having the right to shuffle 
after him,) and cut by the dealer's right-hand adver- 
sary, the dealer shall deal them, by giving the first 
two cards to each player, and then three to each ; or 
first three cards to each, and then two to each, com- 
mencing in either case with his left-hand adversary ; 



The Game of Euchre. 7 

and shall turn the top card remaining undealt, and 
place it on the pack, face up, as trumps. Should the 
dealer turn as the trump card any other than the 
twenty-first card, and the mistake be not discovered 
until after the first player has declared, it is a mis- 
deal, and the deal passes. Should a card be faced in 
dealing, either of the dealers adversaries may demand 
a new deal before the trump is turned, but no forfeit- 
ure of the deal ensues before the trump is turned, and 
the dealer has the right to correct any mistake before 
turning the trump. Should a card be faced in dealing, 
and a new deal be not demanded as provided above, such 
card shall not be considered an exposed card. After 
the trump is turned, no mistake in dealing can be rec- 
tified, and the giving of too many or too few cards to 
any player, shall cause the dealer to lose the deal, and 
it shall pass to the next player on his left, except that 
if one of the dealer's adversaries looks at his cards 
before the trump is turned, the dealer shall not lose 
the deal for giving said adversary too many or too 
few cards. Any claim as to error in the mode of 
dealing the cards must be made before the trump is 
turned. 

After the trump is turned, should any player dis- 
cover that he has in his hand a card not included 
in the thirty-two mentioned in Section 1, or should it 
be found that duplicate cards, or cards not belonging 
to the pack, are out, the deal shall be void, but the 
dealer shall be entitled to deal again, 



S The Game of Euchre. 

6. The Privilege of each Player. 

The trump being turned, the first player on the left 
of the dealer must do one of the three following — 
pass, order up the trump, or play it alone — the latter 
including the second. Should he do either of the last 
two, the dealer has the right to discard one of his 
cards and take the trump card in its place. Should 
the partner of the first player so elect, he may, on 
the first player having ordered up the trump, declare 
that he will play it alone, whether the first player has 
said alone or not ; in the former case he shall say, " I 
take it out of your hands," or words to that effect ; 
but said partner must announce his intention to play 
it alone before the first player has led. Should the 
first player " pass," the second player (the dealers 
partner) has the same privileges that the first player 
had, the term for ordering up the trump in his case 
being usually called " assisting ;" and the dealer, in 
the event of his partner assisting, or announcing that 
he will play it alone, has the right to play it alone, 
provided that he declares that he will do so before he 
has discarded and the first player has led. Should the 
second player pass, the third player has the same priv- 
ileges that the first player had ; but the first player 
cannot play it alone on his partner's ordering up the 
trump, or declaring that he will play it alone. Should 
the third player pass, the dealer may take it up (by 
discarding a card), declare to play it alone (which in- 
cludes taking it up), or turn it down. Should the 



The Game of Euchre. g 

dealer take it up, he can say " alone ' at any time be- 
fore he has discarded and his left-hand adversary has 
played. Should the dealer turn down the trump, he 
shall take the trump card from the top of the pack 
and shall put it at the bottom, face exposed, where- 
upon the first player on his left has the privilege of 
naming any one of the other three suits as trumps, 
or of passing. Should he do the former, and wish to 

play it alone, he must say "alone at ," or " 

alone," with no interval between the words — failing to 
do which, either of his adversaries may compel him 
to play it with his partner ; — with this exception, that 
his partner has the right to play it alone at the suit 
named, if he so declare before the first player has led. 
Should the first player pass, the second player and his 
partner have the same privileges respectively that the 
first and third have just had. Should the second 
player pass, the third has the same privileges that the 
first and second had, and should he pass, the dealer 
has them. Should the dealer pass, the deal is over 
and passes to the next player on the left. 

Note. — The right of a player to play alone is the 
same the second time around as the first, and the 
same rules govern. 

Should any player, after the trump has been turned 
down, say that he makes it the srit which has been 
turned down, either by mistake or otherwise, it shall 
be considered that he has passed, and the right of 
making it shall be lost to him. 



io The Game of Euchre. 

If both the dealer's opponents pass and the dealer 
turns down the trump, or if on the second time round 
both pass and the dealer throws his cards in the pack, 
the fact that his partner has said nothing makes no 
difference. 



7. General Note on Playing Alone. 

No player can play alone unless he or his partner 
has ordered up or taken up the trump, or has made 
the trump. 

No player having passed a trump can play it alone 
at that trump, and no player who has passed a second 
time can play it alone during that deal. 



8. One Option only allowed. 

No player shall have two options at the same suit, 
and a player having announced what he will do, can- 
not change, nor add anything to, his declaration ; and 
no player having " assisted " can afterward play it 
alone. 



9. The Play. 

The trump having been made, the first player who 
is playing on the left of the dealer, must lead one of 
his cards, it being optional with him to lead what he 
chooses (except as provided in Section 12). Each 
other player who is playing, must then in his turn fol- 



The Game of Euchre. 1 1 

low suit if he can. If he cannot follow suit, he may 
play any card that he sees fit (except as provided in 
Section 12), When the last player, who, in this in- 
stance, will be the dealer, provided his partner is not 
playing alone, has played, one of the side which 
played the best card on the trick shall gather it, and 
the player who played the best card shall lead, and 
this shall continue until all the cards are played, when 
the next player on the left of the dealer becomes 
dealer. Should a player, whose partner is not play- 
ing alone, throw the whole or a part of his cards in 
the pack, the opposite side shall be entitled to count 
all that they could have counted had they taken all 
five tricks, provided they claim the said count at once. 
If a player leads out of turn, any one of the other 
players may call upon him to take back his card and 
leave it on the table as an exposed card, provided 
that neither of the adversaries of the player making 
the mistake can force him to do so after one of them 
has played on the mislead, nor can his partner do so 
after playing on it himself. 



10. Revokes. 

It having been stated in Section 9, that each player 
must follow suit if he can, any player violating this 
rule commits a revoke, the penalty for which (see 
Section 18), can only be enforced against him by prov- 
ing the revoke, viz : by turning the trick in which the 



1 2 The Game of Euchre. 

revoke was committed and showing it, together with 
the subsequent trick in which he played one of the 
suit which he had previously refused, and for this pur- 
pose the side claiming the revoke have the right to 
see any trick that has been taken — but not until all 
five tricks have fallen. 

After the cards are mixed, no revoke can be claimed ; 
but if one side claim a revoke, and the other side mix 
the cards without allowing them to be seen, the side 
claiming the revoke are entitled to count it the same 
as if they had proved it. 



1 1. Turning the Tricks. 

It is the duty of the player on each side who gath- 
ers the tricks, to turn them as he gathers them ; and 
any player who has revoked may reclaim his card and 
substitute one of the suit led, provided that he does 
so before the trick is turned and quitted ; or if it is 
not turned, before he or his partner has played again, 
and in case of such substitution, no penalty shall ac- 
crue against him, except that the card played in error 
becomes an exposed card, and if one of his adversa- 
ries has played after him, said adversary shall be al- 
lowed to take back his card and play another if he so 
elect, in which latter case the card taken back by said 
adversary does not become an exposed card. No 
player can change his card in any other instance than 
the above. 



The Ga7ne of Euchre. 13 

12. Exposed Cards, 

Any card shown or exposed in any way by a player, 
except as provided in Sections 5 and 11, must, on the 
demand of either adversary, be laid on the table in 
front of the player exposing it, and can be called by 
either adversary, whenever it is the turn of said player 
to play — provided that it does not constitute a revoke 
to enforce its play, and provided that the player has 
not played on the trick on which it is desired to call 
the exposed card, another card prior to the calling 
of the exposed card. No player can, by exposing his 
hand, prevent his partner from playing the hand out ; 
his cards merely becoming exposed cards. 



1 3. Calling for Information as to who played any 

Card, 



r \ 



Any player may, at any time before a trick is gath- 
ered, call upon each player to designate the card 
played by him. 

14. Interference of the Partner of a Player who is 

Playing Alone. 

The partner of a player who is playing alone is in 
the same position as a spectator. He has no right to 
make any remark, and should he do so during the 
hand, or should he play on any trick, it shall be op- 
tional with his adversaries to compel him to play the 



14 The Game of Euchre. 

hand with his partner, or to abstain from playing ; and 
in case they should do the former, the count or penalty 
shall be the same as if no lone hand had been at- 
tempted. 

15. Asking Questions, etc. 

It is allowable for a player to ask his partner, on 
the latter refusing a suit, whether he has none of that 
suit, provided that his partner is not playing alone. 

It is allowable to ask what suit is trumps. It is 
allowable, before playing on a trick, to ask your part- , 
ner which card he played on that trick. It is allow- 
able to advise your partner what to do at any time 
before the trump is turned, but not afterward, and 
any violation of this rule shall, at the option of the 
opposite side, vitiate the deal and render a new one 
necessary, the same as in a misdeal ; but such option 
must be exercised at the time of the violation. 



16. Seeing Tricks that have been Turned. 

It is allowable for any player to see the last trick 
that has been turned ; or, if the tricks are not turned, 
to see the trick prior to the one on the table, but no 
other, except as provided in Section 10. 



1 7. Counting. 

A player going it alone and making all five tricks, 
counts 4. Two players together, making the trump 



The Game of Euchre, 1 5 

and making all five tricks, count two. A player going 
it alone and making three tricks, counts 1. Two play- 
ers together making the trump and making three 
tricks, count 1. Four tricks count the same as three. 



18. Penalties, 

A player going it alone and not making three tricks, 
is euchred, and his adversaries count 4. Two players 
together making the trump and not making three 
tricks, are euchred, and their adversaries count 2. A 
revoke counts the same as a euchre, viz : in a lone- 
hand or against a lone-hand 4, in any other 2, against 
the party or parties revoking ; but in no case can 
more than four be made or lost in a deal where a 
lone-hand is played, or more than two in a deal in 
which all four players play ; and in no case can a 
player or a side count anything in a hand in which he 
or they pay a penalty for revoking, the only count 
shall be that taken by the opposite side for the revoke. 
The count for a revoke takes precedence of all other 
counts. Should both sides revoke in the same deal, 
the side making the first revoke pay the penalty, and 
the subsequent revoke by the other side is nullified, 
the theory being that the hand was ended when the 
first revoke was made. 



1 6 The Game of Euchre. 

19. The Game. 

The side first making five points win the game; 
but should a side omit to record any points made by- 
it, the count cannot be corrected after turning the 
next trump subsequent to such omission, unless the 
opponents admit the correctness of the number sought 
to be substituted for that taken at the time, and no 
claim of overcount can be made after the next trump , 
is turned. 



Rules of the Game 



or 



EUCHRE. 



Price, - - JP±±'beejOL Oem_l3S- 



/ 



This little work is intended to fill a want that has 
long been felt by lovers of the game of Euchre: A 
purely American game, played everywhere from Ban- 
gor to the Brazos, and the Atlantic to the Pacific — as 
popular in club card-rooms and the parlors of the rich 
as in the tent of the soldier or the camp of the miner- — 
it is believed that this is really the first attempt ever 
made to establish a set of rules for the game that com- 
mend themselves for their simplicity and thoroughness, 
having for their basis — good, strong common sense. 

The author has had the benefit of the advice and 
suggestions of many of the best players in New York, 
in regard to several hitherto considered knotty points, 
and he firmly believes that this work will be accepted 
as the standard authority for the game — as much so 
as Schenck's Laws of Draw Poker or fames Clays 
Whist. 

JOHN POLHEMUS, 

1 02 A r assau Street, A r . Y. 

1 Sent by mail, postage prepaid, on receipt of price. 






ramatic 

PUBLISHED A^D FOI\ SALE BY 

John l o lhemus, 

102 Nassau St., ^op^er^ ^nn, NEW YORK. 

CONTAINING FULL STAGE DIMECTIONS 9 
COSTUMES, ETC. 



Price, Fifteen Cents Each 



wit n^p 

®lje Cabp of CpoiiB ; 



SIR BULWEE JL|-5TTT03ST. 



0cl)ool for 0canbal; 

RICHARD BRIISTSLEY SHERIDAN. 

Stye Stranger; 
&[)e C)xtnct)back; 
ijamlct; 

®l)c jfabfe Heuengc; 

toim: taylor. 

JBox antr €ox; 



ATOlsr KOTZEBUE. 
i 

SHERIDAN KNOWLES. 



"WILLIAM SHAKESPEAEE. 



JTOH3ST MADISON MORTON- 



7V//3 above will be followed by other Plays in rapid succession . 

[SENT BY MAIL, POSTAGE PREPAID. ON RECEIPT OF PRICE.] 



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